Meta, formerly known as Facebook, has recently announced that it is opening up its Horizon Worlds VR expertise to teen customers. The move comes as part of Meta’s ongoing efforts to make virtual reality more accessible to a wider audience and to encourage more people to experience the benefits of immersive technology. Horizon Worlds is a virtual reality platform that allows users to create and explore their own virtual worlds. It was launched by Meta in 2020 and has since become a popular destination for gamers, creators, and socializers looking to connect and engage in a virtual space. Now, with the opening up of Horizon Worlds to teen customers, Meta is hoping to reach a younger audience and introduce them to the world of virtual reality.
According to Meta, virtual reality has the potential to transform the way we work, learn, and connect with each other. By opening up its expertise in this area to teens, Meta is hoping to inspire the next generation of virtual reality creators and users, and to help them see the potential of this technology for themselves. To make this possible, Meta has created a new program called Horizon Academy, which will offer training and support for young people looking to get involved in virtual reality. The program will be open to anyone aged 13-17 and will provide a range of resources, including tutorials, workshops, and access to virtual reality development tools. The goal is to give young people the skills and knowledge they need to create and explore their own virtual worlds, and to inspire them to pursue careers in this field.
In addition to the Horizon Academy program, Meta is also launching a new initiative called “Horizon Clubs”, which will allow young people to connect with each other and collaborate on virtual reality projects. These clubs will be organized by teens themselves, with support and guidance from Meta, and will provide a space for young people to learn, experiment, and create together. The move to open up Horizon Worlds to teen customers is a significant step for Meta, and one that could have a major impact on the future of virtual reality. By introducing young people to this technology at an early age, Meta is helping to create a new generation of virtual reality users and creators, and is laying the groundwork for a more inclusive and diverse virtual reality ecosystem. Meta’s decision to open up its Horizon Worlds VR expertise to teen customers is a positive step for the future of virtual reality. By introducing young people to this technology at an early age and providing them with the skills and resources they need to create and explore their own virtual worlds, Meta is helping to create a more diverse and inclusive virtual reality ecosystem. However, it will be important for Meta to ensure that its initiatives are designed with safety and well-being in mind, and that young people have access to the support and guidance they need to use virtual reality in a positive and constructive way.