Teachers are often given all the credit they really deserve. They are the ones who have made it their life mission to educate the young and are often burnt out & appreciated. In an era where technology is taking over every aspect of life, why stay behind when it comes to future generations? Some apps and websites have been made for this exact predicament and hope to lighten teachers’ burdens & make education more fun, retainable and interactive – be it teaching preschoolers or young adults.
1. Edmodo
Edmodo is an educational tool whose sole purpose is to connect students with teachers in an assimilated social network way. Here, the teachers create online collaborative groups and administer which provide extra educational materials which in turn aid students’ performance. The teacher can communicate with the student’s parents for further inquisition or future aid in the student’s studies. Having more than 34 million users, this creation makes learning interesting, interactive and aligned.
2. Socrative
Designed by a group of engineers turned entrepreneurs who were passionate about education, Socrative is a system which allows a teacher to create worksheets or interactive educational games which can be accessed and solved by their students on smartphones, laptops and tablets. As they are done with it, the teachers will be able to access their progress and modify their lessons as per the student’s needs. This idea and way of teaching are especially effective on special kids or students who need a little extra attention/push so that they can excel in their own ways. It recognises a student as they are and their needs catered to.
3. Projeqt
Projeqt is a tool which allows anyone to create presentations with multimedia, entailing dynamic slides that can be embedded with interactive links for quizzes, maps, videos and more. During a session, the educator can share their interactive, multimedia induces slides which are made to automatically adhere to an individual device.
4. Thinglink
Here teachers can create interactive images with music/sounds/read-aloud texts and even paragraphs. They are assessable to be shared on different websites and social networks such as Twitter, Facebook, and Instagram. Thinglink provides the teacher with the possibility of creating learning methodologies which are interactive and trigger a child’s curiosity which makes them want to expand their knowledge.
5. TED-ed
An educational platform which has paved the way to create interactive, fun and resourceful educational materials bringing together, teacher, students & animators. Ted-ed is a platform for all those who have good ideas and want to work to see them in action and those who have an affinity for knowledge.
6. eduClipper
This is one such platform which allows both students & teachers to share, explore & reference extra education resources. Here one can collect information from the internet and share them in designated groups. This results in more managed, organized and put-together information with invoices from people who have interacted with it and the benefits of added wisdom. The possibilities are endless as topics can range from academic content to food, travel tips, research work, technology, etc. eduClipper provides students with a digital record for students to look back on after the course is done. This also provides the teachers with an opportunity to organize a visual space for their students and in inclusion create a portfolio where all of it is carried out.
7. Animoto
A digital tool which has been designed to create high-quality videos in a short time span. It’s compatible with any and all mobile devices, providing students with an inspiration to get more engaged with their academics. Animoto’s interface is ideal for teachers to create audio-visual content that makes classes more interesting, retainable and fun.
8. Kahoot
Kahoot is one of the most known educational platforms which is primarily based on games and questions. This is a tool which helps teachers create questionnaires, give out prompts for discussions, and even take surveys which complement the syllabus. All of the material is projected in the classroom via questions and the students get an in-depth understanding of the given topic while playing. It’s a game-based learning tool which increases class participation, productivity, and a better dynamic and is an overall fun education environment to teach and learn in.
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